Yamove is a b-boy style dance battle game. Players compete in pairs, aiming for high intensity, synchronicity, and diverse dance moves. Each player wears an iOS device strapped to the forearm, and teams compete in three rounds. The game is hosted by an MC and performance results are displayed on a big screen. Scoring is based on accelerometer data from the devices. The experience is designed to be more socially engaging than the current console-based dance games, encouraging players to face off and attract a crowd around them.

Yamove featured at No Quarter [source: The Verge]

Design & Development

The game is built on iOS and uses vector data from the accelerometer to measure team dance performance across three areas: synchronicity (togetherness), intensity (energy), and diversity (creativity of gestures).  The game was inspired by research that shows how being physically ‘in synch’ brings people together emotionally and builds trust.

Yamove was designed and developed at NYU-Poly’s Game Innovation Lab in collaboration with the Lab Director, Katherine Isbister, and Developer, Syed Salahuddin.  As part of a team of six creative technologists, I designed aspects of the cooperative dance concepts, user interfaces, scoring methods, physical installation sequences, and user testing for agile development, as well as helped guide the visual art by Phoenix Perry.

Press & Demos

October 4-7, 2012: IndieCade 2012, Los Angeles, CA [event site]

September 21-24, 2012: Mobile HCI 2012, San Francisco, CA [event site] and [research paper]

June 2, 2012: World Science Festival, New York, NY [event site]

May 18, 2012: NYU No Quarter gaming exhibition, New York, NY [event site]